![]() ![]() It is recommended to fire in 2-3 round bursts while aiming down the sight, as continued automatic fire will slowly raise the weapon, taking the sight's reticle off target. The built-in reflex sight provides no peripheral vision, and it takes time to zoom, just like a sniper scope. The 4X Rifle Scope will increase the sight's zoom. Like in Battlefield: Bad Company, the MG36 has similar stats to that of the XM8 LMG. Because of this, many players use this opportunity to use a different specialization. It makes a great LMG for the Medic kit, having a built in Reflex Sight, thus freeing up a Specialization slot. The MG36 is the sixth light machine gun issued to the Medic Kit, requiring 42000 experience points to unlock. It places added firepower into a gun team when mission objectives require fast mobility." This LMG fills the tactical needs when a GPMG is impractical. It is the statistical equal to, and the Russian counterpart of, the American M2 Browning, and Chinese Type 85 HMG and QJZ89."A modified G36 equipped with heavier barrel and a 100 round magazine. It is seen mounted on the VDV Buggy as a crewed weapon, and as part of a Remote Weapon Station on the SPM-3, BTR-90 and T-90A. The KORD also appears as an armament for Russian Vehicles. This means it can be locked onto with Laser Guided missiles and kills with the. It takes the appearance of the KORD heavy machine gun. Like the XM312 emplacements seen in Battlefield: Bad Company 2, this one includes a gun shield covering much of the operator's front. 50 Cal is a heavy machine gun emplacement that appears in Battlefield 4's multiplayer. ![]() ![]() The weapon also appears on Russian vehicles throughout the campaign. The weapon is first encountered in Baku, where it is mounted on the VDV Buggy's gunner position and can be used by Recker to take out the Russian troops trying to prevent his squad from reaching the exfiltration point. The KORD is the Heavy Machine Gun of the Russian Ground Forces in Battlefield 4. The KORD fires very powerful rounds, and hence, can easily destroy light pieces of environment, such as trees and wooden structures, though it will do relatively nothing against sturdier targets, such as the ground, sandbags and walls. It can also damage light vehicles, such as LAVs, boats and helicopters, though it will do significantly less damage with a multiplier of x0.15 against these vehicles. It's power per bullet and rate of fire make it an excellent anti-infantry weapon. The KORD is also mounted as the heavy machine gun for the gunner position in the T-90 and the BMD-3. The XM312 is the American counterpart to the KORD the two are only aesthetically different. It is generally issued to Russian defenders, like on Laguna Presa or Arica Harbor, but is also used by American defenders, like on Port Valdez. It can be found stationary alone, with a ballistic shield, in windows and on Vodnik 4WDs and Cobra 4WDs as the second passenger's weapon, and occasionally on CAVs as the third passenger's weapon. The KORD (designated Heavy MG in-game) can be seen in almost every level. It is seen used with ballistic shields and on Russian Vodniks. The KORD can be seen occasionally used by enemies. The KORD is an emplacement featured in Battlefield: Bad Company 2. It has increased accuracy at longer ranges and an improved muzzle brake that provides recoil dampening." "Modern Russian 12.7mm Heavy Machine Gun developed to replace the aging NSV HMG. ![]()
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